Updates:

 Version 6-0:

    -New File Saving System
    -New Example file
    -more genuine skidding and jumping physics
    -double jump off Yoshi is fixed
    -New intricate pipe system and door system
    -23 more backgrounds
    -over 500 new tiles
    -If the orange work box turns green, you can click on it to display a tileset
    -Uploading Mp3 and Wav files has been made avalible

Version 6-1:

    -Fixed error with doors
    -Fixed error with loading title screen

Version 6-2:

    -Hill Ground completely removes itself on right click
    -Reserve item creates in the correct place
    -Error Code "Creating instance for non-existing sprite" corrected
    -Left wheel part of doomship takes a 1x1 space
    -Certain doomship pieces animate
    -Jumping on two enemies at once doesn't kill you
    -Banzai Bills doesn't disappear off screen too soon
    -the 6x6 gray surround ground is now visible.
    -Error Code "Error reading real" for computers with European settings is corrected
    -Mario Bounces Back when he breaks a block
    -Uploaded Music Remains
    -Mario continues to move horizontally when colliding with a solid object above him
    -Gray surround ground slopes are solid
    -Able to exit bonus courses through doors

Version 7-0

    -Added BoomBoom, Larry Koopa, and Bowser
    -Continues from game over reestablishes the lives
    -Flagpole and Flagpole/Castle relationship has been partially reporgrammed for easier and more realistic use
    -Bowser Statues appear on gameplay
    -Rapid placement in Overworld editor doesn't ever make duplicates
    -Smoother transition with Monty Mole jumping onto the surface
    -Mario doesn't jerk on vertically moving platforms
    -Updated the colors of title screen text to be most visible to the background
    -Detail items remove before jump-through tiles on right-click
    -Yoshi spits shells
    -Added the rest of the marios and yoshi to title screen
    -Invisible blocks only appear if Mario is jumping upward
    -Improved Overworld tileset with lava and clouds, and more selective water pieces
    -Water (and lava) tiles animate for the overworld
    -Mario can't run into speeding shell going in same direction
    -Change of overworld light enables automatic save
    -Main menu can be accessed from title screen
    -scratched the need for fish to be placed on water.
    -Mario has a hair more traction
    -Wavy water doesn't kill Mario anymore. He can swim in it, as he should.
    -Urchin movement does not require the urchin to be against a wall.
    -The banzai bill should always fire
    -Fire from enemies destroys ice
    -Rapid placement options have changed a bit. Press 'R' to toggle a rapid placement switch.
    -Bricks stay as Bricks when exiting a bonus course
    -Racoon tail performs smoother in the air
    -When Mario releases heald items they hardly skid, as they should.
    -Ice is slippery
    -Mario Holding a shell shouldn't fail to cancel out with enemy collisions

Version 7-1

    -Mario can move in a backwards direction in the air
    -Large Cannon Balls can be destroyed by Spin Jump
    -Orange mushroom houses appear
    -Overworld pipes work happen with shift instead of enter.
    -World 5 should work

Version 7-2

    -Red bowser door goes to Bowser room
    -World 5 reads and saves as world 5
    -Added message block
    -Added dig sand
    -Added the Wall Triangles
    -Added Hello's set of blocks that can only be destroyed in special ways
    -Added moving rope, which moves Via arrows
    -Added quicksand
    -Adjusted a couple physics with Bomb Mario's Bomb
    -Mario Death and P Switch don't cause the lag they used to

Version 7-3

    -Fixed ASDW key problem
    -Fixed problem with Mario getting hit while using the racoon tail.

Version 7-4

    -Improved how the Mario/Yoshi relationship looks
    -I wasn't able to recreate the glitch with getting displaced in toad houses and bro battles, but I did something that should hopefully correct it if it happens.
    -Levels don't fail to end with just a flagpole.
    -Overworld Bro battles in cloud world have a cloud background.
    -moving shells fall down 2x1 gaps
    -In published mode, you can press Exc key to kill yourself, if for some reason you get stuck.
    -If mario is stuck inside a solid block, he moves forward like in SMB3

Version 7-5

    -Moving shells behave better when off screen
    -Check points work with autoscroll
    -Enemies turn around when they hit a shell
    -Fixed several sliding issues
    -Jumping under bricks and qblocks has been made less glichy.
    -Turnips, Subcon Enemies, and the likes are thrown more accurately
    -Mushroom's motion is more accurate when knocked upward by mario hitting a qblock/brick from underneath.
    -Koopa shell behaves better when hit by a qblock/brick from below.
    -Enemies can't push other enemies through solid blocks

Version 7-6

    -Paragoomba depth should is above solid walls.
    -Enemies don't get stuck in the ground if they fall
    -Yoshi Fire form red shells is infront of most things, and deletes when a test run is over.
    -The top-right white tile platform can be stood on
    -Slopes can now keep the camera to continue scrolling.
    -Yoshi eggs become yoshi even if there is a yoshi significantly off screen (which would be removed)
    -Yoshi spits shells in the proper direction
    -Fortress depth is below common enemies

Version 8-0

   -New Example File
   -Loading time has been significantly decreased.
   -Hold "Q" with the A,S,D, or W key to travel faster in the course editor
   -The time limit for each course is adjustable.
   -The ability to name a course has been made avalible.
   -The ability for a thunderstorm in a course has been made avalible.
   - Courses have a new maximum height of 300 blocks. Version 7 was 59.
   -The number of courses you can have has been made unlimited.
   -A new level linking system allows complete freedom with warpning between any number of courses.
   -Toad houses, monsters, and pipes from the overworld can link to a course, making them customizable.
   -23 more songs have been added, including some from Yoshi's Island.
   -A course can begin with Mario entering through a pipe or door.
   -The help manual is easier to deal with, and much of it is rewritten.
   -the help manual can be viewed online for updates. It includes release history.
   -Added a red parakoopa
   -Added red jumping koopa
   -Added Small Pipe Cannons
   -Added nokobon
   -Added short fire piranha
   -Added big blue Shy Guy
   -Added sledge bro
   -Added spiketop
   -Added round goomba
   -Added Star and Boomerang Veggie
   -Added 2 more backgrounds
   -Added a multi-coin block and brick
   -Added a block, brick, and invisible block for the key. They're with the door items.
   -Added all of the koopalings
   -The stuff in the toad house has been added to the builder. Now toad houses can be edited.
   -The stuff in boss rooms has been added to the builder. Now boss rooms can be edited.

   -Changed a few things with solid/unsolid ground tiles
   -Mario builder handles uploaded music differently. This seems to be a better system.
   -Fixed the problem with shells falling through large ice blocks.
   -Parakoopas will move no matter where the arrow touches them
   -In a published game, you can't press ESC to kill Mario when he is already dead.
   -Running yoshi doesn't initialize slow.
   -Cannons are oriented correctly
   -Large Cannon Balls shoot at a more accurate speed
   -When you delete the flagpole, it doesn't leave behind any invisible collision object.
   -Mario can freely go under the flagpole
   -Mario's hammer looks as it should
   -Tall Cannon on a cannon part looks more connected
   -Hammer defeats thwomps, thwimps, boos, cannon balls, chain chomps, pdooboos, stretch boos, and fire snakes.
   -Hammer does not get destroyed when it defeats enemies
   -Buster Beetles Aren't shielded from fire
   -Pile Driver Micro-Goombas (the jumping brick goombas) cann't be defeated by fireball.
   -Pile Driver Micro-Goombas (the jumping brick goombas) show a microgoomba falling when they are killed.
   -Mario doesn't move right when hitting a solid block in a vertical climb
   -Mushroom blocks will kill enemies that they hit.
   -Mushroom blocks are easier to throw.
   -Conveyors don't push you through stuff
   -Subcon Enemies don't fall off screen when you throw them
   -Thrown items like subcon enemies are thrown in a fashen more similar to SMB2.
   -Cannon bomb-ombs don't self detinate so quickly
   -Bomb-omb cannons shoot bomb-ombs into the air.
   -Tweeter doesn't have those random high hops
   -When Mario stomps Cannon bomb-ombs, they go to detenate mode unless they are defeated my Mario standing on their cannon. Then they just fall.
   -Ninjis perform better
   -Podobo has better physics.
   -Racoon tail doesn't kill thwomp, drybones, bonybeetle, thwimp, saw, chain chomp, or stretch boo
   -Yoshi won't stick to a wall if you double jump from him.
   -When Mario is on a hill, he won't warp to the top of a solid/jump-through block should he collide with one.
   -Spin platform pushes Mario up when it's spinning
   -Paragoombas don't disappear when they run into a wall from the left side.
   -Pow blocks only kill enemies on the ground
   -Skull Raftes behave better.
   -Releasing the run/attack button doesn't get you out of the statue when you are tanooki.
   -The screen will continue scrolling if there's a large pool of lava.
   -Enemies that Simultaneously activate right next to each other will not go opposite directions.
   -Quicksand physics are improved
   -Mario with a racoon tail can escape quicksand
   -Hill physics have been smoothened out. A lot.
   -Physics for sliding down a hill has been improved.
   -Fixed a problem with slopes not working when you delete things around them.
   -The first type of hill ground has been made solid.
   -Enemies don't turn around at the top of a slope.
   -Sliding down a hill doesn't power the pmeter
   -Hammer Mario is shielded from fire attacks when he is ducking
   -Fire bros fire has slightly improved physics
   -A fixed y-view will always be set to the bottom. No more strange camera problems.
   -Jump height is not affected by the frog suit.
   -Mario can parcially run while in the frog suit.
   -Mario can swim faster in the frog suit while the run/attack key is held.
   -The spike enemies throw their spike balls significantly faster.
   -A koopa or buzzy beetle will come back out of the shell after some time.
   -I divided up the top and middle quicksand parts to help avoid confusion.
   -When you are holding something and you go above the view in fixed view mode, your item won't disappear.
   -Music playback is a little less laggy.
   -Gate placement restrictions have been loosened in the overwrold editor.
   -Frog suit won't have issues when swimming up into a solid object.
   -Mario can jump on Bowser's head without getting hurt, as long as Bowser is not jumping.
   -Mario can jump on Larry's shell without getting hurt (or any other koopalings, for that matter)
   -Block and Brick coins have faster movement
   -The key doesn't slide around so much when you toss it.

Version 8-1

   -No more error when saving to the title screen. If you had this before, then replace all the items that would normally ask for a spawn ID.
   -The backgrounds animate for the title screen.
   -Moving shells activate multi-coin blocks.
   -Fireleaf in reserve box doesn't have animation problems.
   -Mario is properly harmed by the short left-facing piranha plant
   -Overworld pipe #1 behaves like the rest.
   -Fixed a problem with a timer when the coruse ends in a non-traditional way
   -Example File level three has an ending.
   -Messages are saved for TXT toad.
   -Round Goombas can be used to hurt other enemies.
   -Piranha plants go out of their pipe in the title screen

Version 8-2

   -Moving shells break bricks.
   -Spin jumping accumulates points
   -If Mario is holding something, it won't disappear and cause glitches if you go outside a fixed view.
   -The status of certain things is saved when you are moving between coruses in published mode
   -The course editor runs more efficently. Aka: Less lag.
   -Better screen transitions during published mode.
   -Course templates have been added. Now you can open up some pre-built things like boss rooms or toad houses.
   -Fixed a music problem where there was unnecessary re-playing.
   -Fixed a problem with shells falling through solid blocks larger than 1x1
   -If for some reason the game gets to be unplayably slow, Mario Builder will ask if you want to quit, so that you can avoid using the task manager.
   -I tweaked the code with the rain. Hopefully that fixed the problem with it appearing in other levels.
   -A Mario death by falling shows Mario fly around a little higher up.
   -A jumping piranha doesn't hurt Mario when it's in the pipe
   -Corrected a music problem when starting a game in published mode
   -When Mario hits the ceiling, he doesn't fall straight down.
   -Corrected a problem with Mario jumping under moving platforms.
   -Round goombas will get back up if you knock them over.
   -Round goombas can be spin-jumped when they're knocked over.
   -Parakoopas and Jumping koopas travel in a correct direction when you jump on them

Version 8-3

   -The camera follows Mario in a more useful manner
   -Lava displays in Editor Mode
   -Fixed up some shy guy problems
   -Fixed some problems with throwing subcon enemies
   -Pressing ESC won't kill Mario after he has finished an Area

Version 8-4

   -The example file is finished. It now has a second world.
   -Corrected an alignment with the Porcu-Puffer
   -Game play performance has increased
   -Fixed a problem with overworld pipes
   -Ptooie has gravity. It will now fall when it's not on anything.
   -Bros and ptooie turn around when hitting a wall
   -TXT toad prompts for the message when you place it
   -Overworld editor runs more smoothly
   -Bosses can start without the needs for a drop-down door
   -1 more template has been added. It's the koopaling battle from the airship.
   -Boss rooms can be next to each other
   -An item inventory for the overworld has been added, like in SMB3.
   -Added Sledge Bro, Doom Ship, and tank in the overworld
   -Added a small chest
   -Fixed a problem with placing items
   -Slight adjustment to the camera's following of Mario
   -Certain things like coins and blocks animate in sync
   -General Small things to help performance and accuracy of collisions
   -Fixed a problem with falling enemies getting stuck in walls
   -Fixed some problems with enemies not turning around on platform edges
   -Magikoopa's position in the builder determine when it first appears
   -The level manager shows its list starting at the top
   -The level manager warns the user before removing a course
   -The level manager properly removes data when a course is deleted
   -A line on the builder screen indicates the boundary for a fixed yview.
   -The position where the camera stops scrolling is now defined, and shown by a line.
   -Jumping into a climb doesn't cause problems when Mario hits his head
   -Better animation for when Mario hits his head on something solid
   -Dig sand appears behind enemies
   -Koopalings have an easier time jumping over things
   -Mario only pulls dig sand below him
   -Fixed a sprite problem with throwing mblocks at certain enemies
   -Overworld pipes don't highlight when the link tool is enabled.
   -Fixed a problem with saving in published mode.
   -Fixed a problem with lightning.
   -Bosses can be hurt by ice balls.
   -Fixed some poor physics with the conveyor
   -Swimming physics have improved
   -The conveyor pieces now show their direction in the editor.
   -Fixed a collision thing with the porcu-puffer
   -Fixed a problem with Mario's display in water as he travels through a pipe
   -The version number is displayed in the main menu

Version 8-5

   -Gameplay hides the pipe numbers in the overworld
   -Fixed a problem with disappearing skull rafts
   -Fixed an alignment with small Mario entering a pipe
   -Corrected and improved several things with the swoopers
   -Solved a problem with a disappearing plant ball
   -Fixed a problem with moving shells going up slopes
   -Fixed a small thing with Mario hovering below a solid block
   -Podoboos (fireballs) don't disappear.
   -Fire piranha plants don't hurt Mario when they are in their pipe
   -Fixed a problem with moving blocks not returning

Version 8-6

   -Fixed a problem with small mario unable to bump bricks
   -Fixed a problem with mario bumping a solid objects and hovering
   -Fixed a problem the a cannon firing when it doesn't need to
   -mblocks shouldn't get stuck in walls
   -mblocks have better landings
   -springs have better landings
   -The closest dig sand is the one lifted

Version 8-7

   -Fixed a graphics issue with paths over water in the overworld
   -Piranha plants don't shake as they chomp
   -Because of popular request, the voices of Mario, Yoshi, and Toad were taken out
   -Fixed a problem with bricks leaving behind an invisible solid object
   -Doom ship boxes don't leave behind a ground piece when you remove them


Version 8-8

   -Fixed an issue with the gray star block not removing
   -Fixed an issue with placing climbing enemies
   -Fixed a problem with the edge tile set in the overworld editor
   -Error drawing non-existing sprite resolved
   -Sumo Bro lightning doesn't harm Mario
   -Corrected a small camera thing with the left edge of a course
   -The roulette clear block gives out items

Version 8-9

   -The short fire and red fire piranha plants turn into ice when hit by Mario's iceball
   -Round goombas appear properly on the surface when the flip themselves upright

Version 8-10

    -Take three on the spike removal. I finally found the reason for the problem, so I expect this episode to be over with.
   -Boss exit doors work off-screen.

Version 8-11

   -Corrected a checkpoint problem with courses that start with pipe entrances
   -Pow blocks don't destroy large cannon balls
   -mushroom blocks don't fall through slopes
   -Yoshi spits out the shells of winged koopas
   -Yoshi spits shells in the direction he moves
   -The round goomba behaves properly when Mario hits a block from underneath.
   -If Mario gets stuck in a block, he is forced back from where he came (Before, it was always right)

Version 9-0

   -Backgrounds can be uploaded from your computer
   -Added a set of expand blocks
   -Added the bouncer platform
   -Added the SMW-style cheep cheep for underwater courses
   -Added blurp fish
   -Added blow pipes
   -Added the ghost house tile set
   -Added the ghost house music
   -Added the ghost house overworld icon
   -Added ghost house background
   -Added Eerie the ghost
   -Added 7 new tile sets from Super Mario World not counting ghost house
   -Added the tiles and enemies from SMB3 world 4- the GIANT world. I said I wouldn't, but I did it anyway.
   -Added the Blue Shell powerup from New Super Mario Bros
   -Added a Sandbox mode, for creating single courses and templates
   -Added a little button that displays the file info of the course you are working in
   -Improved the graphics for when Mario enters a pipe while riding Yoshi.
   -The templates menu allows importing your own courses
   -The boss music can be set to be the same as the course, even if the course uploads music
   -Round goombas can kill parakoopas when you throw them
   -Detail pieces have been added for ghost houses
   -Fixed a tile selection problem with the overworld's desert river
   -Items can now be easily move with the new "move" tool in the workstation
   -Coins that come out of coin blocks appear behind their host block
   -Red and blue Cheep Cheeps function better for hopping out of the water
   -Holdable items are affected by moving platforms
   -Sledge Bro has been moved to the list of giant stuff
   -Pow blocks have been moved to the "Special Blocks" category
   -Bullit Bills fire on the leftmost side of the screen
   -The moving flip blocks do not leave occasional gaps as they travel
   -Fixed and issue with Spike Tops starting on the right side of a wall
   -Fixed a problem with slopes not fully removing
   -Fixed a problem with Mario appearing in the top corner of the screen
   -Yoshi can eat red and blue springs, but they disappear is time runs out!
   Note: If loading version 8 files, some things may need to be redone, specifically items and water pieces

Version 9-1

   -If Mario dies in a shell dash, the shell removes
   -Shell Mario doesn't look funny when he picks up a subcon enemy
   -Fixed a bug with the item block display
   -The up red arrow button works on sound selection
   -Activating a pswitch while a pswitch timer is already going will only restart the timer
   -After Mario goes on the ending pole, he remains affected by hills and gravity
   -Fixed an error when uploading music to the overworld
   -Fixed some problems with springs getting thrown or spit into the walls

Version 9-2

   -Fixed a bug with removing ghost houses. May or may not have been the reported bug
   -In editor mode, the esc key will go to the main menu
   -Mario can slide down the extra shallow slopes
   -Fixed a problem involving the function of the tool that moves pieces around
   -Enemies appear infront of non-solid SMW pieces

Version 9-3

   -Shell Mario can ride Yoshi
   -The Shell dash doesn't go off the left side of the course
   -Fixed an error when Shell Mario runs up a Shell
   -Fixed a problem with the blue shell in the reserve box.

Version 9-4

   -A beta Luigi has been added. Luigi can be accessed through course properties
   -Luigi sprites can be used in the title screen editor
   -Changed a few depth levels with the graphics
   -Shell Mario displays when going through pipes
   -Shell Mario displays on the flagpole
   -Shell Mario displays correctly when going into doors
   -Fixed and adjusted some things with nipper plant jumping
   -Bomb explosions do a better job activating blocks and bricks
   -Shell Mario properly displays in the title screen editor
   -Fixed a flagpole problem

Version 9-5

   -Luigi can be used in the overworld as a second subcategory
   -Luigi can be accessed in the course editor as a second subcategory
   -Red jumping koopa dies in a red shell
   -Stationary springs and pswitches don’t have a shaky vertical position
   -Fixed a problem with counting time at the end of courses
   -Run-away Yoshi can run past the top of a slope
   -Corrected a landing problem with giant goomba
   -Changed a couple depth levels
   -Invincible stars kill bosses except for Bowser
   -Checkpoints work after boss battles
   -Increased height of things held over Luigi’s head

Version 9-6

   -Improved System Performance
   -Fixed a problem with Mario Pulling up a turnip


Version 9-7

   -Fixed file deleting glitch in the sandbox menu
   -Fix a saving/loading error with sandbox mode
   -Improved Overworld Performance. A lot.



Version 10-0

   -Added some more "solids" in the overworld, namely World E tiles
   -Added pipes in the overworld that warp to other worlds
   -Added peach who talks like the txt toad
   -Added a moving platform that waits for Mario to jump on it before it moves
   -Added two new custom powerups by Krool/MML through the engine challenge: Bowser Shell Mario and Spark Mario
   -Added a game settings option in the title screen editor. You can now...
        >Set number of lives for the game
        >Disable spin jumping
        >Enable mario&luigi(new) voice sounds
        >Allow levels to be replayed
        >Enable all powerups to be included in chests or just stadard ones
   -Added the keyhole and red flagpole as two new secret exits. Courses completed via the secret exit will reveal hidden neighbor map points in the overworld
   -Added a volume setting on the Mario Builder main menu options
   -Added the yoshi egg and star as items that don't need to come from a block
   -Added a question block that is enabled with the p-switch
   -Added a question block on wings
   -Added the yellow, green, red, and blue color blocks that are activated with their corosponding switch
   -Special blocks have a tile set that you can select from
   -Improved Game Icon
   -New "find" tool will find an item category for you.
   -Tile sets can now be imported in the overworld and course. This makes almost all graphics besides objects and characters completely customizable.
   -An example tile set that you can import has been included in Upload_Files
   -Added a set of invisible objects that are solid, jumpthrough, climbable, swimable, and can hurt Mario. Good for imported tile sets
   -Powerups, springs, vines, and some other items can be placed on blocks, bricks, noteblocks, and flipblocks to make them spawn that particular item
   -Powerups and some other item can be placed on chests to make the chest spawn the particular item instead of spawning a random item
   -When you start a new project, Mario Builder can run in simple mode. This mode is for those who don't understand the level editor, spawn id's, and linking.
   -A storyline can now be written. Each world has the option for a preceeding "story". (The story is ignored if using warp pipes)
   -Jumping physics have been made more authentic to SMB3. Games of earlier versions should be tested that  all jumps can still be reached
   -Improved the graphics for the sledge bro in the overworld
   -The example file has a few small improvements and additions
   -When Yoshi is in the overworld, Mario is shown riding Yoshi
   -Fixed a glitch when you press down on a slope in a shell dash
   -Fixed a glitch with the appearance of items in the title screen editor
   -Fixed the item text for Mario and Luigi in the title screen editor
   -Fixed an error with Sandbox save files and "normal" save files messing each other up
   -Fixed an error with items forgetting their spawn id when moved around in the overworld
   -The clear random item block has been moved to the special block item category
   -Made a slight fade on item blocks in editor mode so the block type is more obvious
   -The "L" for Luigi displays properly in the overworld during gameplay
   -Autoscroll levels will begin with a better positon of the view. You don't need to start on the far left side anymore.
   -Flower powerups animate
   -New games can be properly started with the example file
   -Some swimming things are more realistic
   -Fireleaf descends at normal speed
   -Moving platforms are less "glitchy".
   -Points automatically change color in the overworld when the background changes
   -Moving platforms can follow more complex path plotted out with arrows
   -Moving paths can be stopped with the "E" icon in the direction items. They will fall shortly after
   -Springs and other items that can be held are influenced by moving platforms
   -Made some improvements in how the game views files. Hopefully there won't be any more rare cases of lost files
   -Made storm sound effects less noisy
   -Continued work on improving the game's speed
   -Updated the manual

Version 10-1

   -Fixed an error with the overworld gate not being destroyed
   -Fixed an error with the winged q-block giving an item twice
   -Fixed an error where the music in the overworld wouldn't save.
   -Fixed the odd font used in Message boxes
   -Fixed an issue with the hyper koopa (yellow koopa) getting stuck
   -Fixed some problems with the stretch boos
   -Round goombas don't have issues falling off a left edge
   -The spark Mario sprite doesn't change to Bowser Mario as you finish a course
   -Save Toad will still play a sound if voices are off
   -The left overworld selection arrow works correctly
   -Mario/Luigi entering a door doesn't look so silly when mounted on Yosh

Version 10-2

   -Eerie responds to directional arrows like the block train
   -World stories don't get copied over when you begin a new project
   -Fixed a spawnid problem causing Mario Builder to think you didn't link properly
   -Fixed an issue with the cheep cheep getting stuck in a wall
   -Set max lives amount to 999. Otherwise it goes over other things when displayed on the game screen
   -Mario properly slides down invisible hills
   -Made a new Youtube video demonstrating the many uses of arrows

Version 10-3

   -Added wiggler by SLB12
   -Added kuribo goomba by SLB12
   -Added kuribo shoe by SLB12
   -Added the yellow and blue koopas
   -The crazy hyper koopa has is now orange instead of yellow
   -Added red, yellow, blue and orange (new) yoshis
   -Yoshis behave like in SMW when eating different colored shells. The orange shell is a new yoshi power. Check it out!
   -Corrected some out-of-date information when you right-click the manual button
   -Fixed an issue with the buttons that work with tiles
   -Fixed a glitch which dealt with how uploaded tiles display
   -Fixed a problem with the overworld desert tune
   -Note blocks do a better job spawning items
   -the raccoon tail activates blocks correctly

Version 10-4

   -Fixed some glitches lemmy's ball
   -Fixed a wiggler sprite issue when wiggler starts in the air
   -The flagpole exit uses the correct voice when voices are enabled
   -Fixed a glitch when you kill wiggler with a projectile
   -Luigi doesn't turn into Mario when using the kuribo shoe
   -Mario/Luigi doesn't get hurt when jumping on Morton's shell
   -Fixed some problems with the moving ropes. They now behave like moving platforms


Version 10-5

   -Added spark and bowser powerup blocks to the giant block set
   -Fixed a typo when you start a new project
   -Shell Mario/Luigi are in the title screen editor
   -Fixed a moving platform problem
   -Fixed an animation thing with spark Mario/Luigi
   -Fixed a file deleting issue

Version 10-6

   -Created a method where that allows you to make an .exe file of Mario Builder without the need of the EXE Maker.
   -Added joystick controls by Alju5 (note: I haven't been able to test this)
   -Added the large Dino Rhino, The block boo, and 2 different bowser statues by SLB12
   -Secret exit paths don't get revealed if there is a solid item blocking the path
   -Luigi wears gloves in the overworld editor
   -Dino torches are use the SMW sprites, and move a bit faster
   -Rapid placement is enabled by default
   -Fixed a problem with freezing wiggler
   -Wiggler head displays a bit lower in the editor
   -Fixed a problem when placing an end position or title screen selection while the link tool is enabled
   -Fixed a glitch with a freezing bowser
   -Made a couple small changes to the jumping bowser Mario sprite
   -Kuribo's shoe and Yoshi don't get hurt when standing ontop of nipper plants
   -"View Travel" has been renmamed to "View autoscroll"
   -The moving rope responds to arrows like eerie or a block trains
   -Bowser doesn't glitch when he starts in the air
   -In the overworld, hidden pipes on secret paths cannot be warped to
   -Rocky Wrench and Piranha plants appear beneath uploaded tiles
   -Fixed a glitch with the short left-facing piranha plant
   -Fixed a glitch with exits being considered secret
   -Fixed an error with trouble displaying a non-existing background
   -Uploaded overworld tiles do not disappear in published mode
   -Ending a course with a fortress will play the ending music
   -Corrected physics of jumping Chucks, Stars, and Monty Moles
   -Monty Moles move similar to how they did in SMW
   -Fixed a design element in the example file which caused Mario to get stuck

Version 10-7

   -Fixed some joystick problems with Alju5's help
   -Changed how the new exe file method works. You have have to download a separate program. There were too many problems in Version 10-6 with game names getting changed unaware to the user. Download the player here.