Updates:
Version 6-0:
-New File Saving System
-New Example file
-more genuine skidding and jumping physics
-double jump off Yoshi is fixed
-New intricate pipe system and door system
-23 more backgrounds
-over 500 new tiles
-If the orange work box turns green, you can click on it to display a tileset
-Uploading Mp3 and Wav files has been made avalible
Version 6-1:
-Fixed error with doors
-Fixed error with loading title screen
Version 6-2:
-Hill Ground completely removes itself on right click
-Reserve item creates in the correct place
-Error Code "Creating instance for non-existing sprite" corrected
-Left wheel part of doomship takes a 1x1 space
-Certain doomship pieces animate
-Jumping on two enemies at once doesn't kill you
-Banzai Bills doesn't disappear off screen too soon
-the 6x6 gray surround ground is now visible.
-Error Code "Error reading real" for computers with European settings is corrected
-Mario Bounces Back when he breaks a block
-Uploaded Music Remains
-Mario continues to move horizontally when colliding with a solid object above him
-Gray surround ground slopes are solid
-Able to exit bonus courses through doors
Version 7-0
-Added BoomBoom, Larry Koopa, and Bowser
-Continues from game over reestablishes the lives
-Flagpole and Flagpole/Castle relationship has been partially reporgrammed for easier and more realistic use
-Bowser Statues appear on gameplay
-Rapid placement in Overworld editor doesn't ever make duplicates
-Smoother transition with Monty Mole jumping onto the surface
-Mario doesn't jerk on vertically moving platforms
-Updated the colors of title screen text to be most visible to the background
-Detail items remove before jump-through tiles on right-click
-Yoshi spits shells
-Added the rest of the marios and yoshi to title screen
-Invisible blocks only appear if Mario is jumping upward
-Improved Overworld tileset with lava and clouds, and more selective water pieces
-Water (and lava) tiles animate for the overworld
-Mario can't run into speeding shell going in same direction
-Change of overworld light enables automatic save
-Main menu can be accessed from title screen
-scratched the need for fish to be placed on water.
-Mario has a hair more traction
-Wavy water doesn't kill Mario anymore. He can swim in it, as he should.
-Urchin movement does not require the urchin to be against a wall.
-The banzai bill should always fire
-Fire from enemies destroys ice
-Rapid placement options have changed a bit. Press 'R' to toggle a rapid placement switch.
-Bricks stay as Bricks when exiting a bonus course
-Racoon tail performs smoother in the air
-When Mario releases heald items they hardly skid, as they should.
-Ice is slippery
-Mario Holding a shell shouldn't fail to cancel out with enemy collisions
Version 7-1
-Mario can move in a backwards direction in the air
-Large Cannon Balls can be destroyed by Spin Jump
-Orange mushroom houses appear
-Overworld pipes work happen with shift instead of enter.
-World 5 should work
Version 7-2
-Red bowser door goes to Bowser room
-World 5 reads and saves as world 5
-Added message block
-Added dig sand
-Added the Wall Triangles
-Added Hello's set of blocks that can only be destroyed in special ways
-Added moving rope, which moves Via arrows
-Added quicksand
-Adjusted a couple physics with Bomb Mario's Bomb
-Mario Death and P Switch don't cause the lag they used to
Version 7-3
-Fixed ASDW key problem
-Fixed problem with Mario getting hit while using the racoon tail.
Version 7-4
-Improved how the Mario/Yoshi relationship looks
-I wasn't able to recreate the glitch with getting displaced in toad houses and bro battles, but I did something that should hopefully correct it if it happens.
-Levels don't fail to end with just a flagpole.
-Overworld Bro battles in cloud world have a cloud background.
-moving shells fall down 2x1 gaps
-In published mode, you can press Exc key to kill yourself, if for some reason you get stuck.
-If mario is stuck inside a solid block, he moves forward like in SMB3
Version 7-5
-Moving shells behave better when off screen
-Check points work with autoscroll
-Enemies turn around when they hit a shell
-Fixed several sliding issues
-Jumping under bricks and qblocks has been made less glichy.
-Turnips, Subcon Enemies, and the likes are thrown more accurately
-Mushroom's motion is more accurate when knocked upward by mario hitting a qblock/brick from underneath.
-Koopa shell behaves better when hit by a qblock/brick from below.
-Enemies can't push other enemies through solid blocks
Version 7-6
-Paragoomba depth should is above solid walls.
-Enemies don't get stuck in the ground if they fall
-Yoshi Fire form red shells is infront of most things, and deletes when a test run is over.
-The top-right white tile platform can be stood on
-Slopes can now keep the camera to continue scrolling.
-Yoshi eggs become yoshi even if there is a yoshi significantly off screen (which would be removed)
-Yoshi spits shells in the proper direction
-Fortress depth is below common enemies
Version 8-0
-New Example File
-Loading time has been significantly decreased.
-Hold "Q" with the A,S,D, or W key to travel faster in the course editor
-The time limit for each course is adjustable.
-The ability to name a course has been made avalible.
-The ability for a thunderstorm in a course has been made avalible.
- Courses have a new maximum height of 300 blocks. Version 7 was 59.
-The number of courses you can have has been made unlimited.
-A new level linking system allows complete freedom with warpning between any number of courses.
-Toad houses, monsters, and pipes from the overworld can link to a course, making them customizable.
-23 more songs have been added, including some from Yoshi's Island.
-A course can begin with Mario entering through a pipe or door.
-The help manual is easier to deal with, and much of it is rewritten.
-the help manual can be viewed online for updates. It includes release history.
-Added a red parakoopa
-Added red jumping koopa
-Added Small Pipe Cannons
-Added nokobon
-Added short fire piranha
-Added big blue Shy Guy
-Added sledge bro
-Added spiketop
-Added round goomba
-Added Star and Boomerang Veggie
-Added 2 more backgrounds
-Added a multi-coin block and brick
-Added a block, brick, and invisible block for the key. They're with the door items.
-Added all of the koopalings
-The stuff in the toad house has been added to the builder. Now toad houses can be edited.
-The stuff in boss rooms has been added to the builder. Now boss rooms can be edited.
-Changed a few things with solid/unsolid ground tiles
-Mario builder handles uploaded music differently. This seems to be a better system.
-Fixed the problem with shells falling through large ice blocks.
-Parakoopas will move no matter where the arrow touches them
-In a published game, you can't press ESC to kill Mario when he is already dead.
-Running yoshi doesn't initialize slow.
-Cannons are oriented correctly
-Large Cannon Balls shoot at a more accurate speed
-When you delete the flagpole, it doesn't leave behind any invisible collision object.
-Mario can freely go under the flagpole
-Mario's hammer looks as it should
-Tall Cannon on a cannon part looks more connected
-Hammer defeats thwomps, thwimps, boos, cannon balls, chain chomps, pdooboos, stretch boos, and fire snakes.
-Hammer does not get destroyed when it defeats enemies
-Buster Beetles Aren't shielded from fire
-Pile Driver Micro-Goombas (the jumping brick goombas) cann't be defeated by fireball.
-Pile Driver Micro-Goombas (the jumping brick goombas) show a microgoomba falling when they are killed.
-Mario doesn't move right when hitting a solid block in a vertical climb
-Mushroom blocks will kill enemies that they hit.
-Mushroom blocks are easier to throw.
-Conveyors don't push you through stuff
-Subcon Enemies don't fall off screen when you throw them
-Thrown items like subcon enemies are thrown in a fashen more similar to SMB2.
-Cannon bomb-ombs don't self detinate so quickly
-Bomb-omb cannons shoot bomb-ombs into the air.
-Tweeter doesn't have those random high hops
-When Mario stomps Cannon bomb-ombs, they go to detenate mode unless they are defeated my Mario standing on their cannon. Then they just fall.
-Ninjis perform better
-Podobo has better physics.
-Racoon tail doesn't kill thwomp, drybones, bonybeetle, thwimp, saw, chain chomp, or stretch boo
-Yoshi won't stick to a wall if you double jump from him.
-When Mario is on a hill, he won't warp to the top of a solid/jump-through block should he collide with one.
-Spin platform pushes Mario up when it's spinning
-Paragoombas don't disappear when they run into a wall from the left side.
-Pow blocks only kill enemies on the ground
-Skull Raftes behave better.
-Releasing the run/attack button doesn't get you out of the statue when you are tanooki.
-The screen will continue scrolling if there's a large pool of lava.
-Enemies that Simultaneously activate right next to each other will not go opposite directions.
-Quicksand physics are improved
-Mario with a racoon tail can escape quicksand
-Hill physics have been smoothened out. A lot.
-Physics for sliding down a hill has been improved.
-Fixed a problem with slopes not working when you delete things around them.
-The first type of hill ground has been made solid.
-Enemies don't turn around at the top of a slope.
-Sliding down a hill doesn't power the pmeter
-Hammer Mario is shielded from fire attacks when he is ducking
-Fire bros fire has slightly improved physics
-A fixed y-view will always be set to the bottom. No more strange camera problems.
-Jump height is not affected by the frog suit.
-Mario can parcially run while in the frog suit.
-Mario can swim faster in the frog suit while the run/attack key is held.
-The spike enemies throw their spike balls significantly faster.
-A koopa or buzzy beetle will come back out of the shell after some time.
-I divided up the top and middle quicksand parts to help avoid confusion.
-When you are holding something and you go above the view in fixed view mode, your item won't disappear.
-Music playback is a little less laggy.
-Gate placement restrictions have been loosened in the overwrold editor.
-Frog suit won't have issues when swimming up into a solid object.
-Mario can jump on Bowser's head without getting hurt, as long as Bowser is not jumping.
-Mario can jump on Larry's shell without getting hurt (or any other koopalings, for that matter)
-Block and Brick coins have faster movement
-The key doesn't slide around so much when you toss it.
Version 8-1
-No more error when saving to the title screen. If you had this before, then replace all the items that would normally ask for a spawn ID.
-The backgrounds animate for the title screen.
-Moving shells activate multi-coin blocks.
-Fireleaf in reserve box doesn't have animation problems.
-Mario is properly harmed by the short left-facing piranha plant
-Overworld pipe #1 behaves like the rest.
-Fixed a problem with a timer when the coruse ends in a non-traditional way
-Example File level three has an ending.
-Messages are saved for TXT toad.
-Round Goombas can be used to hurt other enemies.
-Piranha plants go out of their pipe in the title screen
Version 8-2
-Moving shells break bricks.
-Spin jumping accumulates points
-If Mario is holding something, it won't disappear and cause glitches if you go outside a fixed view.
-The status of certain things is saved when you are moving between coruses in published mode
-The course editor runs more efficently. Aka: Less lag.
-Better screen transitions during published mode.
-Course templates have been added. Now you can open up some pre-built things like boss rooms or toad houses.
-Fixed a music problem where there was unnecessary re-playing.
-Fixed a problem with shells falling through solid blocks larger than 1x1
-If for some reason the game gets to be unplayably slow, Mario Builder will ask if you want to quit, so that you can avoid using the task manager.
-I tweaked the code with the rain. Hopefully that fixed the problem with it appearing in other levels.
-A Mario death by falling shows Mario fly around a little higher up.
-A jumping piranha doesn't hurt Mario when it's in the pipe
-Corrected a music problem when starting a game in published mode
-When Mario hits the ceiling, he doesn't fall straight down.
-Corrected a problem with Mario jumping under moving platforms.
-Round goombas will get back up if you knock them over.
-Round goombas can be spin-jumped when they're knocked over.
-Parakoopas and Jumping koopas travel in a correct direction when you jump on them
Version 8-3
-The camera follows Mario in a more useful manner
-Lava displays in Editor Mode
-Fixed up some shy guy problems
-Fixed some problems with throwing subcon enemies
-Pressing ESC won't kill Mario after he has finished an Area
Version 8-4
-The example file is finished. It now has a second world.
-Corrected an alignment with the Porcu-Puffer
-Game play performance has increased
-Fixed a problem with overworld pipes
-Ptooie has gravity. It will now fall when it's not on anything.
-Bros and ptooie turn around when hitting a wall
-TXT toad prompts for the message when you place it
-Overworld editor runs more smoothly
-Bosses can start without the needs for a drop-down door
-1 more template has been added. It's the koopaling battle from the airship.
-Boss rooms can be next to each other
-An item inventory for the overworld has been added, like in SMB3.
-Added Sledge Bro, Doom Ship, and tank in the overworld
-Added a small chest
-Fixed a problem with placing items
-Slight adjustment to the camera's following of Mario
-Certain things like coins and blocks animate in sync
-General Small things to help performance and accuracy of collisions
-Fixed a problem with falling enemies getting stuck in walls
-Fixed some problems with enemies not turning around on platform edges
-Magikoopa's position in the builder determine when it first appears
-The level manager shows its list starting at the top
-The level manager warns the user before removing a course
-The level manager properly removes data when a course is deleted
-A line on the builder screen indicates the boundary for a fixed yview.
-The position where the camera stops scrolling is now defined, and shown by a line.
-Jumping into a climb doesn't cause problems when Mario hits his head
-Better animation for when Mario hits his head on something solid
-Dig sand appears behind enemies
-Koopalings have an easier time jumping over things
-Mario only pulls dig sand below him
-Fixed a sprite problem with throwing mblocks at certain enemies
-Overworld pipes don't highlight when the link tool is enabled.
-Fixed a problem with saving in published mode.
-Fixed a problem with lightning.
-Bosses can be hurt by ice balls.
-Fixed some poor physics with the conveyor
-Swimming physics have improved
-The conveyor pieces now show their direction in the editor.
-Fixed a collision thing with the porcu-puffer
-Fixed a problem with Mario's display in water as he travels through a pipe
-The version number is displayed in the main menu
Version 8-5
-Gameplay hides the pipe numbers in the overworld
-Fixed a problem with disappearing skull rafts
-Fixed an alignment with small Mario entering a pipe
-Corrected and improved several things with the swoopers
-Solved a problem with a disappearing plant ball
-Fixed a problem with moving shells going up slopes
-Fixed a small thing with Mario hovering below a solid block
-Podoboos (fireballs) don't disappear.
-Fire piranha plants don't hurt Mario when they are in their pipe
-Fixed a problem with moving blocks not returning
Version 8-6
-Fixed a problem with small mario unable to bump bricks
-Fixed a problem with mario bumping a solid objects and hovering
-Fixed a problem the a cannon firing when it doesn't need to
-mblocks shouldn't get stuck in walls
-mblocks have better landings
-springs have better landings
-The closest dig sand is the one lifted
Version 8-7
-Fixed a graphics issue with paths over water in the overworld
-Piranha plants don't shake as they chomp
-Because of popular request, the voices of Mario, Yoshi, and Toad were taken out
-Fixed a problem with bricks leaving behind an invisible solid object
-Doom ship boxes don't leave behind a ground piece when you remove them
Version 8-8
-Fixed an issue with the gray star block not removing
-Fixed an issue with placing climbing enemies
-Fixed a problem with the edge tile set in the overworld editor
-Error drawing non-existing sprite resolved
-Sumo Bro lightning doesn't harm Mario
-Corrected a small camera thing with the left edge of a course
-The roulette clear block gives out items
Version 8-9
-The short fire and red fire piranha plants turn into ice when hit by Mario's iceball
-Round goombas appear properly on the surface when the flip themselves upright
Version 8-10
-Take three on the spike removal. I finally found the reason for the problem, so I expect this episode to be over with.
-Boss exit doors work off-screen.
Version 8-11
-Corrected a checkpoint problem with courses that start with pipe entrances
-Pow blocks don't destroy large cannon balls
-mushroom blocks don't fall through slopes
-Yoshi spits out the shells of winged koopas
-Yoshi spits shells in the direction he moves
-The round goomba behaves properly when Mario hits a block from underneath.
-If Mario gets stuck in a block, he is forced back from where he came (Before, it was always right)
Version 9-0
-Backgrounds can be uploaded from your computer
-Added a set of expand blocks
-Added the bouncer platform
-Added the SMW-style cheep cheep for underwater courses
-Added blurp fish
-Added blow pipes
-Added the ghost house tile set
-Added the ghost house music
-Added the ghost house overworld icon
-Added ghost house background
-Added Eerie the ghost
-Added 7 new tile sets from Super Mario World not counting ghost house
-Added the tiles and enemies from SMB3 world 4- the GIANT world. I said I wouldn't, but I did it anyway.
-Added the Blue Shell powerup from New Super Mario Bros
-Added a Sandbox mode, for creating single courses and templates
-Added a little button that displays the file info of the course you are working in
-Improved the graphics for when Mario enters a pipe while riding Yoshi.
-The templates menu allows importing your own courses
-The boss music can be set to be the same as the course, even if the course uploads music
-Round goombas can kill parakoopas when you throw them
-Detail pieces have been added for ghost houses
-Fixed a tile selection problem with the overworld's desert river
-Items can now be easily move with the new "move" tool in the workstation
-Coins that come out of coin blocks appear behind their host block
-Red and blue Cheep Cheeps function better for hopping out of the water
-Holdable items are affected by moving platforms
-Sledge Bro has been moved to the list of giant stuff
-Pow blocks have been moved to the "Special Blocks" category
-Bullit Bills fire on the leftmost side of the screen
-The moving flip blocks do not leave occasional gaps as they travel
-Fixed and issue with Spike Tops starting on the right side of a wall
-Fixed a problem with slopes not fully removing
-Fixed a problem with Mario appearing in the top corner of the screen
-Yoshi can eat red and blue springs, but they disappear is time runs out!
Note: If loading version 8 files, some things may need to be redone, specifically items and water pieces
Version 9-1
-If Mario dies in a shell dash, the shell removes
-Shell Mario doesn't look funny when he picks up a subcon enemy
-Fixed a bug with the item block display
-The up red arrow button works on sound selection
-Activating a pswitch while a pswitch timer is already going will only restart the timer
-After Mario goes on the ending pole, he remains affected by hills and gravity
-Fixed an error when uploading music to the overworld
-Fixed some problems with springs getting thrown or spit into the walls
Version 9-2
-Fixed a bug with removing ghost houses. May or may not have been the reported bug
-In editor mode, the esc key will go to the main menu
-Mario can slide down the extra shallow slopes
-Fixed a problem involving the function of the tool that moves pieces around
-Enemies appear infront of non-solid SMW pieces
Version 9-3
-Shell Mario can ride Yoshi
-The Shell dash doesn't go off the left side of the course
-Fixed an error when Shell Mario runs up a Shell
-Fixed a problem with the blue shell in the reserve box.
Version 9-4
-A beta Luigi has been added. Luigi can be accessed through course properties
-Luigi sprites can be used in the title screen editor
-Changed a few depth levels with the graphics
-Shell Mario displays when going through pipes
-Shell Mario displays on the flagpole
-Shell Mario displays correctly when going into doors
-Fixed and adjusted some things with nipper plant jumping
-Bomb explosions do a better job activating blocks and bricks
-Shell Mario properly displays in the title screen editor
-Fixed a flagpole problem
Version 9-5
-Luigi can be used in the overworld as a second subcategory
-Luigi can be accessed in the course editor as a second subcategory
-Red jumping koopa dies in a red shell
-Stationary springs and pswitches don’t have a shaky vertical position
-Fixed a problem with counting time at the end of courses
-Run-away Yoshi can run past the top of a slope
-Corrected a landing problem with giant goomba
-Changed a couple depth levels
-Invincible stars kill bosses except for Bowser
-Checkpoints work after boss battles
-Increased height of things held over Luigi’s head
Version 9-6
-Improved System Performance
-Fixed a problem with Mario Pulling up a turnip
Version 9-7
-Fixed file deleting glitch in the sandbox menu
-Fix a saving/loading error with sandbox mode
-Improved Overworld Performance. A lot.
Version 10-0
-Added some more "solids" in the overworld, namely World E tiles
-Added pipes in the overworld that warp to other worlds
-Added peach who talks like the txt toad
-Added a moving platform that waits for Mario to jump on it before it moves
-Added two new custom powerups by Krool/MML through the engine challenge: Bowser Shell Mario and Spark Mario
-Added a game settings option in the title screen editor. You can now...
>Set number of lives for the game
>Disable spin jumping
>Enable mario&luigi(new) voice sounds
>Allow levels to be replayed
>Enable all powerups to be included in chests or just stadard ones
-Added the keyhole and red flagpole as two new secret exits. Courses completed via the secret exit will reveal hidden neighbor map points in the overworld
-Added a volume setting on the Mario Builder main menu options
-Added the yoshi egg and star as items that don't need to come from a block
-Added a question block that is enabled with the p-switch
-Added a question block on wings
-Added the yellow, green, red, and blue color blocks that are activated with their corosponding switch
-Special blocks have a tile set that you can select from
-Improved Game Icon
-New "find" tool will find an item category for you.
-Tile sets can now be imported in the overworld and course. This makes almost all graphics besides objects and characters completely customizable.
-An example tile set that you can import has been included in Upload_Files
-Added a set of invisible objects that are solid, jumpthrough, climbable, swimable, and can hurt Mario. Good for imported tile sets
-Powerups, springs, vines, and some other items can be placed on blocks, bricks, noteblocks, and flipblocks to make them spawn that particular item
-Powerups and some other item can be placed on chests to make the chest spawn the particular item instead of spawning a random item
-When you start a new project, Mario Builder can run in simple mode. This mode is for those who don't understand the level editor, spawn id's, and linking.
-A storyline can now be written. Each world has the option for a preceeding "story". (The story is ignored if using warp pipes)
-Jumping physics have been made more authentic to SMB3. Games of earlier versions should be tested that all jumps can still be reached
-Improved the graphics for the sledge bro in the overworld
-The example file has a few small improvements and additions
-When Yoshi is in the overworld, Mario is shown riding Yoshi
-Fixed a glitch when you press down on a slope in a shell dash
-Fixed a glitch with the appearance of items in the title screen editor
-Fixed the item text for Mario and Luigi in the title screen editor
-Fixed an error with Sandbox save files and "normal" save files messing each other up
-Fixed an error with items forgetting their spawn id when moved around in the overworld
-The clear random item block has been moved to the special block item category
-Made a slight fade on item blocks in editor mode so the block type is more obvious
-The "L" for Luigi displays properly in the overworld during gameplay
-Autoscroll levels will begin with a better positon of the view. You don't need to start on the far left side anymore.
-Flower powerups animate
-New games can be properly started with the example file
-Some swimming things are more realistic
-Fireleaf descends at normal speed
-Moving platforms are less "glitchy".
-Points automatically change color in the overworld when the background changes
-Moving platforms can follow more complex path plotted out with arrows
-Moving paths can be stopped with the "E" icon in the direction items. They will fall shortly after
-Springs and other items that can be held are influenced by moving platforms
-Made some improvements in how the game views files. Hopefully there won't be any more rare cases of lost files
-Made storm sound effects less noisy
-Continued work on improving the game's speed
-Updated the manual
Version 10-1
-Fixed an error with the overworld gate not being destroyed
-Fixed an error with the winged q-block giving an item twice
-Fixed an error where the music in the overworld wouldn't save.
-Fixed the odd font used in Message boxes
-Fixed an issue with the hyper koopa (yellow koopa) getting stuck
-Fixed some problems with the stretch boos
-Round goombas don't have issues falling off a left edge
-The spark Mario sprite doesn't change to Bowser Mario as you finish a course
-Save Toad will still play a sound if voices are off
-The left overworld selection arrow works correctly
-Mario/Luigi entering a door doesn't look so silly when mounted on Yosh
Version 10-2
-Eerie responds to directional arrows like the block train
-World stories don't get copied over when you begin a new project
-Fixed a spawnid problem causing Mario Builder to think you didn't link properly
-Fixed an issue with the cheep cheep getting stuck in a wall
-Set max lives amount to 999. Otherwise it goes over other things when displayed on the game screen
-Mario properly slides down invisible hills
-Made a new Youtube video demonstrating the many uses of arrows
Version 10-3
-Added wiggler by SLB12
-Added kuribo goomba by SLB12
-Added kuribo shoe by SLB12
-Added the yellow and blue koopas
-The crazy hyper koopa has is now orange instead of yellow
-Added red, yellow, blue and orange (new) yoshis
-Yoshis behave like in SMW when eating different colored shells. The orange shell is a new yoshi power. Check it out!
-Corrected some out-of-date information when you right-click the manual button
-Fixed an issue with the buttons that work with tiles
-Fixed a glitch which dealt with how uploaded tiles display
-Fixed a problem with the overworld desert tune
-Note blocks do a better job spawning items
-the raccoon tail activates blocks correctly
Version 10-4
-Fixed some glitches lemmy's ball
-Fixed a wiggler sprite issue when wiggler starts in the air
-The flagpole exit uses the correct voice when voices are enabled
-Fixed a glitch when you kill wiggler with a projectile
-Luigi doesn't turn into Mario when using the kuribo shoe
-Mario/Luigi doesn't get hurt when jumping on Morton's shell
-Fixed some problems with the moving ropes. They now behave like moving platforms
Version 10-5
-Added spark and bowser powerup blocks to the giant block set
-Fixed a typo when you start a new project
-Shell Mario/Luigi are in the title screen editor
-Fixed a moving platform problem
-Fixed an animation thing with spark Mario/Luigi
-Fixed a file deleting issue
Version 10-6
-Created a method where that allows you to make an .exe file of Mario Builder without the need of the EXE Maker.
-Added joystick controls by Alju5 (note: I haven't been able to test this)
-Added the large Dino Rhino, The block boo, and 2 different bowser statues by SLB12
-Secret exit paths don't get revealed if there is a solid item blocking the path
-Luigi wears gloves in the overworld editor
-Dino torches are use the SMW sprites, and move a bit faster
-Rapid placement is enabled by default
-Fixed a problem with freezing wiggler
-Wiggler head displays a bit lower in the editor
-Fixed a problem when placing an end position or title screen selection while the link tool is enabled
-Fixed a glitch with a freezing bowser
-Made a couple small changes to the jumping bowser Mario sprite
-Kuribo's shoe and Yoshi don't get hurt when standing ontop of nipper plants
-"View Travel" has been renmamed to "View autoscroll"
-The moving rope responds to arrows like eerie or a block trains
-Bowser doesn't glitch when he starts in the air
-In the overworld, hidden pipes on secret paths cannot be warped to
-Rocky Wrench and Piranha plants appear beneath uploaded tiles
-Fixed a glitch with the short left-facing piranha plant
-Fixed a glitch with exits being considered secret
-Fixed an error with trouble displaying a non-existing background
-Uploaded overworld tiles do not disappear in published mode
-Ending a course with a fortress will play the ending music
-Corrected physics of jumping Chucks, Stars, and Monty Moles
-Monty Moles move similar to how they did in SMW
-Fixed a design element in the example file which caused Mario to get stuck
Version 10-7
-Fixed some joystick problems with Alju5's help
-Changed how the new exe file method works. You have have to download a separate program. There were too many problems in Version 10-6 with game names getting changed unaware to the user. Download the player here.
-New File Saving System
-New Example file
-more genuine skidding and jumping physics
-double jump off Yoshi is fixed
-New intricate pipe system and door system
-23 more backgrounds
-over 500 new tiles
-If the orange work box turns green, you can click on it to display a tileset
-Uploading Mp3 and Wav files has been made avalible
Version 6-1:
-Fixed error with doors
-Fixed error with loading title screen
Version 6-2:
-Hill Ground completely removes itself on right click
-Reserve item creates in the correct place
-Error Code "Creating instance for non-existing sprite" corrected
-Left wheel part of doomship takes a 1x1 space
-Certain doomship pieces animate
-Jumping on two enemies at once doesn't kill you
-Banzai Bills doesn't disappear off screen too soon
-the 6x6 gray surround ground is now visible.
-Error Code "Error reading real" for computers with European settings is corrected
-Mario Bounces Back when he breaks a block
-Uploaded Music Remains
-Mario continues to move horizontally when colliding with a solid object above him
-Gray surround ground slopes are solid
-Able to exit bonus courses through doors
Version 7-0
-Added BoomBoom, Larry Koopa, and Bowser
-Continues from game over reestablishes the lives
-Flagpole and Flagpole/Castle relationship has been partially reporgrammed for easier and more realistic use
-Bowser Statues appear on gameplay
-Rapid placement in Overworld editor doesn't ever make duplicates
-Smoother transition with Monty Mole jumping onto the surface
-Mario doesn't jerk on vertically moving platforms
-Updated the colors of title screen text to be most visible to the background
-Detail items remove before jump-through tiles on right-click
-Yoshi spits shells
-Added the rest of the marios and yoshi to title screen
-Invisible blocks only appear if Mario is jumping upward
-Improved Overworld tileset with lava and clouds, and more selective water pieces
-Water (and lava) tiles animate for the overworld
-Mario can't run into speeding shell going in same direction
-Change of overworld light enables automatic save
-Main menu can be accessed from title screen
-scratched the need for fish to be placed on water.
-Mario has a hair more traction
-Wavy water doesn't kill Mario anymore. He can swim in it, as he should.
-Urchin movement does not require the urchin to be against a wall.
-The banzai bill should always fire
-Fire from enemies destroys ice
-Rapid placement options have changed a bit. Press 'R' to toggle a rapid placement switch.
-Bricks stay as Bricks when exiting a bonus course
-Racoon tail performs smoother in the air
-When Mario releases heald items they hardly skid, as they should.
-Ice is slippery
-Mario Holding a shell shouldn't fail to cancel out with enemy collisions
Version 7-1
-Mario can move in a backwards direction in the air
-Large Cannon Balls can be destroyed by Spin Jump
-Orange mushroom houses appear
-Overworld pipes work happen with shift instead of enter.
-World 5 should work
Version 7-2
-Red bowser door goes to Bowser room
-World 5 reads and saves as world 5
-Added message block
-Added dig sand
-Added the Wall Triangles
-Added Hello's set of blocks that can only be destroyed in special ways
-Added moving rope, which moves Via arrows
-Added quicksand
-Adjusted a couple physics with Bomb Mario's Bomb
-Mario Death and P Switch don't cause the lag they used to
Version 7-3
-Fixed ASDW key problem
-Fixed problem with Mario getting hit while using the racoon tail.
Version 7-4
-Improved how the Mario/Yoshi relationship looks
-I wasn't able to recreate the glitch with getting displaced in toad houses and bro battles, but I did something that should hopefully correct it if it happens.
-Levels don't fail to end with just a flagpole.
-Overworld Bro battles in cloud world have a cloud background.
-moving shells fall down 2x1 gaps
-In published mode, you can press Exc key to kill yourself, if for some reason you get stuck.
-If mario is stuck inside a solid block, he moves forward like in SMB3
Version 7-5
-Moving shells behave better when off screen
-Check points work with autoscroll
-Enemies turn around when they hit a shell
-Fixed several sliding issues
-Jumping under bricks and qblocks has been made less glichy.
-Turnips, Subcon Enemies, and the likes are thrown more accurately
-Mushroom's motion is more accurate when knocked upward by mario hitting a qblock/brick from underneath.
-Koopa shell behaves better when hit by a qblock/brick from below.
-Enemies can't push other enemies through solid blocks
Version 7-6
-Paragoomba depth should is above solid walls.
-Enemies don't get stuck in the ground if they fall
-Yoshi Fire form red shells is infront of most things, and deletes when a test run is over.
-The top-right white tile platform can be stood on
-Slopes can now keep the camera to continue scrolling.
-Yoshi eggs become yoshi even if there is a yoshi significantly off screen (which would be removed)
-Yoshi spits shells in the proper direction
-Fortress depth is below common enemies
Version 8-0
-New Example File
-Loading time has been significantly decreased.
-Hold "Q" with the A,S,D, or W key to travel faster in the course editor
-The time limit for each course is adjustable.
-The ability to name a course has been made avalible.
-The ability for a thunderstorm in a course has been made avalible.
- Courses have a new maximum height of 300 blocks. Version 7 was 59.
-The number of courses you can have has been made unlimited.
-A new level linking system allows complete freedom with warpning between any number of courses.
-Toad houses, monsters, and pipes from the overworld can link to a course, making them customizable.
-23 more songs have been added, including some from Yoshi's Island.
-A course can begin with Mario entering through a pipe or door.
-The help manual is easier to deal with, and much of it is rewritten.
-the help manual can be viewed online for updates. It includes release history.
-Added a red parakoopa
-Added red jumping koopa
-Added Small Pipe Cannons
-Added nokobon
-Added short fire piranha
-Added big blue Shy Guy
-Added sledge bro
-Added spiketop
-Added round goomba
-Added Star and Boomerang Veggie
-Added 2 more backgrounds
-Added a multi-coin block and brick
-Added a block, brick, and invisible block for the key. They're with the door items.
-Added all of the koopalings
-The stuff in the toad house has been added to the builder. Now toad houses can be edited.
-The stuff in boss rooms has been added to the builder. Now boss rooms can be edited.
-Changed a few things with solid/unsolid ground tiles
-Mario builder handles uploaded music differently. This seems to be a better system.
-Fixed the problem with shells falling through large ice blocks.
-Parakoopas will move no matter where the arrow touches them
-In a published game, you can't press ESC to kill Mario when he is already dead.
-Running yoshi doesn't initialize slow.
-Cannons are oriented correctly
-Large Cannon Balls shoot at a more accurate speed
-When you delete the flagpole, it doesn't leave behind any invisible collision object.
-Mario can freely go under the flagpole
-Mario's hammer looks as it should
-Tall Cannon on a cannon part looks more connected
-Hammer defeats thwomps, thwimps, boos, cannon balls, chain chomps, pdooboos, stretch boos, and fire snakes.
-Hammer does not get destroyed when it defeats enemies
-Buster Beetles Aren't shielded from fire
-Pile Driver Micro-Goombas (the jumping brick goombas) cann't be defeated by fireball.
-Pile Driver Micro-Goombas (the jumping brick goombas) show a microgoomba falling when they are killed.
-Mario doesn't move right when hitting a solid block in a vertical climb
-Mushroom blocks will kill enemies that they hit.
-Mushroom blocks are easier to throw.
-Conveyors don't push you through stuff
-Subcon Enemies don't fall off screen when you throw them
-Thrown items like subcon enemies are thrown in a fashen more similar to SMB2.
-Cannon bomb-ombs don't self detinate so quickly
-Bomb-omb cannons shoot bomb-ombs into the air.
-Tweeter doesn't have those random high hops
-When Mario stomps Cannon bomb-ombs, they go to detenate mode unless they are defeated my Mario standing on their cannon. Then they just fall.
-Ninjis perform better
-Podobo has better physics.
-Racoon tail doesn't kill thwomp, drybones, bonybeetle, thwimp, saw, chain chomp, or stretch boo
-Yoshi won't stick to a wall if you double jump from him.
-When Mario is on a hill, he won't warp to the top of a solid/jump-through block should he collide with one.
-Spin platform pushes Mario up when it's spinning
-Paragoombas don't disappear when they run into a wall from the left side.
-Pow blocks only kill enemies on the ground
-Skull Raftes behave better.
-Releasing the run/attack button doesn't get you out of the statue when you are tanooki.
-The screen will continue scrolling if there's a large pool of lava.
-Enemies that Simultaneously activate right next to each other will not go opposite directions.
-Quicksand physics are improved
-Mario with a racoon tail can escape quicksand
-Hill physics have been smoothened out. A lot.
-Physics for sliding down a hill has been improved.
-Fixed a problem with slopes not working when you delete things around them.
-The first type of hill ground has been made solid.
-Enemies don't turn around at the top of a slope.
-Sliding down a hill doesn't power the pmeter
-Hammer Mario is shielded from fire attacks when he is ducking
-Fire bros fire has slightly improved physics
-A fixed y-view will always be set to the bottom. No more strange camera problems.
-Jump height is not affected by the frog suit.
-Mario can parcially run while in the frog suit.
-Mario can swim faster in the frog suit while the run/attack key is held.
-The spike enemies throw their spike balls significantly faster.
-A koopa or buzzy beetle will come back out of the shell after some time.
-I divided up the top and middle quicksand parts to help avoid confusion.
-When you are holding something and you go above the view in fixed view mode, your item won't disappear.
-Music playback is a little less laggy.
-Gate placement restrictions have been loosened in the overwrold editor.
-Frog suit won't have issues when swimming up into a solid object.
-Mario can jump on Bowser's head without getting hurt, as long as Bowser is not jumping.
-Mario can jump on Larry's shell without getting hurt (or any other koopalings, for that matter)
-Block and Brick coins have faster movement
-The key doesn't slide around so much when you toss it.
Version 8-1
-No more error when saving to the title screen. If you had this before, then replace all the items that would normally ask for a spawn ID.
-The backgrounds animate for the title screen.
-Moving shells activate multi-coin blocks.
-Fireleaf in reserve box doesn't have animation problems.
-Mario is properly harmed by the short left-facing piranha plant
-Overworld pipe #1 behaves like the rest.
-Fixed a problem with a timer when the coruse ends in a non-traditional way
-Example File level three has an ending.
-Messages are saved for TXT toad.
-Round Goombas can be used to hurt other enemies.
-Piranha plants go out of their pipe in the title screen
Version 8-2
-Moving shells break bricks.
-Spin jumping accumulates points
-If Mario is holding something, it won't disappear and cause glitches if you go outside a fixed view.
-The status of certain things is saved when you are moving between coruses in published mode
-The course editor runs more efficently. Aka: Less lag.
-Better screen transitions during published mode.
-Course templates have been added. Now you can open up some pre-built things like boss rooms or toad houses.
-Fixed a music problem where there was unnecessary re-playing.
-Fixed a problem with shells falling through solid blocks larger than 1x1
-If for some reason the game gets to be unplayably slow, Mario Builder will ask if you want to quit, so that you can avoid using the task manager.
-I tweaked the code with the rain. Hopefully that fixed the problem with it appearing in other levels.
-A Mario death by falling shows Mario fly around a little higher up.
-A jumping piranha doesn't hurt Mario when it's in the pipe
-Corrected a music problem when starting a game in published mode
-When Mario hits the ceiling, he doesn't fall straight down.
-Corrected a problem with Mario jumping under moving platforms.
-Round goombas will get back up if you knock them over.
-Round goombas can be spin-jumped when they're knocked over.
-Parakoopas and Jumping koopas travel in a correct direction when you jump on them
Version 8-3
-The camera follows Mario in a more useful manner
-Lava displays in Editor Mode
-Fixed up some shy guy problems
-Fixed some problems with throwing subcon enemies
-Pressing ESC won't kill Mario after he has finished an Area
Version 8-4
-The example file is finished. It now has a second world.
-Corrected an alignment with the Porcu-Puffer
-Game play performance has increased
-Fixed a problem with overworld pipes
-Ptooie has gravity. It will now fall when it's not on anything.
-Bros and ptooie turn around when hitting a wall
-TXT toad prompts for the message when you place it
-Overworld editor runs more smoothly
-Bosses can start without the needs for a drop-down door
-1 more template has been added. It's the koopaling battle from the airship.
-Boss rooms can be next to each other
-An item inventory for the overworld has been added, like in SMB3.
-Added Sledge Bro, Doom Ship, and tank in the overworld
-Added a small chest
-Fixed a problem with placing items
-Slight adjustment to the camera's following of Mario
-Certain things like coins and blocks animate in sync
-General Small things to help performance and accuracy of collisions
-Fixed a problem with falling enemies getting stuck in walls
-Fixed some problems with enemies not turning around on platform edges
-Magikoopa's position in the builder determine when it first appears
-The level manager shows its list starting at the top
-The level manager warns the user before removing a course
-The level manager properly removes data when a course is deleted
-A line on the builder screen indicates the boundary for a fixed yview.
-The position where the camera stops scrolling is now defined, and shown by a line.
-Jumping into a climb doesn't cause problems when Mario hits his head
-Better animation for when Mario hits his head on something solid
-Dig sand appears behind enemies
-Koopalings have an easier time jumping over things
-Mario only pulls dig sand below him
-Fixed a sprite problem with throwing mblocks at certain enemies
-Overworld pipes don't highlight when the link tool is enabled.
-Fixed a problem with saving in published mode.
-Fixed a problem with lightning.
-Bosses can be hurt by ice balls.
-Fixed some poor physics with the conveyor
-Swimming physics have improved
-The conveyor pieces now show their direction in the editor.
-Fixed a collision thing with the porcu-puffer
-Fixed a problem with Mario's display in water as he travels through a pipe
-The version number is displayed in the main menu
Version 8-5
-Gameplay hides the pipe numbers in the overworld
-Fixed a problem with disappearing skull rafts
-Fixed an alignment with small Mario entering a pipe
-Corrected and improved several things with the swoopers
-Solved a problem with a disappearing plant ball
-Fixed a problem with moving shells going up slopes
-Fixed a small thing with Mario hovering below a solid block
-Podoboos (fireballs) don't disappear.
-Fire piranha plants don't hurt Mario when they are in their pipe
-Fixed a problem with moving blocks not returning
Version 8-6
-Fixed a problem with small mario unable to bump bricks
-Fixed a problem with mario bumping a solid objects and hovering
-Fixed a problem the a cannon firing when it doesn't need to
-mblocks shouldn't get stuck in walls
-mblocks have better landings
-springs have better landings
-The closest dig sand is the one lifted
Version 8-7
-Fixed a graphics issue with paths over water in the overworld
-Piranha plants don't shake as they chomp
-Because of popular request, the voices of Mario, Yoshi, and Toad were taken out
-Fixed a problem with bricks leaving behind an invisible solid object
-Doom ship boxes don't leave behind a ground piece when you remove them
Version 8-8
-Fixed an issue with the gray star block not removing
-Fixed an issue with placing climbing enemies
-Fixed a problem with the edge tile set in the overworld editor
-Error drawing non-existing sprite resolved
-Sumo Bro lightning doesn't harm Mario
-Corrected a small camera thing with the left edge of a course
-The roulette clear block gives out items
Version 8-9
-The short fire and red fire piranha plants turn into ice when hit by Mario's iceball
-Round goombas appear properly on the surface when the flip themselves upright
Version 8-10
-Take three on the spike removal. I finally found the reason for the problem, so I expect this episode to be over with.
-Boss exit doors work off-screen.
Version 8-11
-Corrected a checkpoint problem with courses that start with pipe entrances
-Pow blocks don't destroy large cannon balls
-mushroom blocks don't fall through slopes
-Yoshi spits out the shells of winged koopas
-Yoshi spits shells in the direction he moves
-The round goomba behaves properly when Mario hits a block from underneath.
-If Mario gets stuck in a block, he is forced back from where he came (Before, it was always right)
Version 9-0
-Backgrounds can be uploaded from your computer
-Added a set of expand blocks
-Added the bouncer platform
-Added the SMW-style cheep cheep for underwater courses
-Added blurp fish
-Added blow pipes
-Added the ghost house tile set
-Added the ghost house music
-Added the ghost house overworld icon
-Added ghost house background
-Added Eerie the ghost
-Added 7 new tile sets from Super Mario World not counting ghost house
-Added the tiles and enemies from SMB3 world 4- the GIANT world. I said I wouldn't, but I did it anyway.
-Added the Blue Shell powerup from New Super Mario Bros
-Added a Sandbox mode, for creating single courses and templates
-Added a little button that displays the file info of the course you are working in
-Improved the graphics for when Mario enters a pipe while riding Yoshi.
-The templates menu allows importing your own courses
-The boss music can be set to be the same as the course, even if the course uploads music
-Round goombas can kill parakoopas when you throw them
-Detail pieces have been added for ghost houses
-Fixed a tile selection problem with the overworld's desert river
-Items can now be easily move with the new "move" tool in the workstation
-Coins that come out of coin blocks appear behind their host block
-Red and blue Cheep Cheeps function better for hopping out of the water
-Holdable items are affected by moving platforms
-Sledge Bro has been moved to the list of giant stuff
-Pow blocks have been moved to the "Special Blocks" category
-Bullit Bills fire on the leftmost side of the screen
-The moving flip blocks do not leave occasional gaps as they travel
-Fixed and issue with Spike Tops starting on the right side of a wall
-Fixed a problem with slopes not fully removing
-Fixed a problem with Mario appearing in the top corner of the screen
-Yoshi can eat red and blue springs, but they disappear is time runs out!
Note: If loading version 8 files, some things may need to be redone, specifically items and water pieces
Version 9-1
-If Mario dies in a shell dash, the shell removes
-Shell Mario doesn't look funny when he picks up a subcon enemy
-Fixed a bug with the item block display
-The up red arrow button works on sound selection
-Activating a pswitch while a pswitch timer is already going will only restart the timer
-After Mario goes on the ending pole, he remains affected by hills and gravity
-Fixed an error when uploading music to the overworld
-Fixed some problems with springs getting thrown or spit into the walls
Version 9-2
-Fixed a bug with removing ghost houses. May or may not have been the reported bug
-In editor mode, the esc key will go to the main menu
-Mario can slide down the extra shallow slopes
-Fixed a problem involving the function of the tool that moves pieces around
-Enemies appear infront of non-solid SMW pieces
Version 9-3
-Shell Mario can ride Yoshi
-The Shell dash doesn't go off the left side of the course
-Fixed an error when Shell Mario runs up a Shell
-Fixed a problem with the blue shell in the reserve box.
Version 9-4
-A beta Luigi has been added. Luigi can be accessed through course properties
-Luigi sprites can be used in the title screen editor
-Changed a few depth levels with the graphics
-Shell Mario displays when going through pipes
-Shell Mario displays on the flagpole
-Shell Mario displays correctly when going into doors
-Fixed and adjusted some things with nipper plant jumping
-Bomb explosions do a better job activating blocks and bricks
-Shell Mario properly displays in the title screen editor
-Fixed a flagpole problem
Version 9-5
-Luigi can be used in the overworld as a second subcategory
-Luigi can be accessed in the course editor as a second subcategory
-Red jumping koopa dies in a red shell
-Stationary springs and pswitches don’t have a shaky vertical position
-Fixed a problem with counting time at the end of courses
-Run-away Yoshi can run past the top of a slope
-Corrected a landing problem with giant goomba
-Changed a couple depth levels
-Invincible stars kill bosses except for Bowser
-Checkpoints work after boss battles
-Increased height of things held over Luigi’s head
Version 9-6
-Improved System Performance
-Fixed a problem with Mario Pulling up a turnip
Version 9-7
-Fixed file deleting glitch in the sandbox menu
-Fix a saving/loading error with sandbox mode
-Improved Overworld Performance. A lot.
Version 10-0
-Added some more "solids" in the overworld, namely World E tiles
-Added pipes in the overworld that warp to other worlds
-Added peach who talks like the txt toad
-Added a moving platform that waits for Mario to jump on it before it moves
-Added two new custom powerups by Krool/MML through the engine challenge: Bowser Shell Mario and Spark Mario
-Added a game settings option in the title screen editor. You can now...
>Set number of lives for the game
>Disable spin jumping
>Enable mario&luigi(new) voice sounds
>Allow levels to be replayed
>Enable all powerups to be included in chests or just stadard ones
-Added the keyhole and red flagpole as two new secret exits. Courses completed via the secret exit will reveal hidden neighbor map points in the overworld
-Added a volume setting on the Mario Builder main menu options
-Added the yoshi egg and star as items that don't need to come from a block
-Added a question block that is enabled with the p-switch
-Added a question block on wings
-Added the yellow, green, red, and blue color blocks that are activated with their corosponding switch
-Special blocks have a tile set that you can select from
-Improved Game Icon
-New "find" tool will find an item category for you.
-Tile sets can now be imported in the overworld and course. This makes almost all graphics besides objects and characters completely customizable.
-An example tile set that you can import has been included in Upload_Files
-Added a set of invisible objects that are solid, jumpthrough, climbable, swimable, and can hurt Mario. Good for imported tile sets
-Powerups, springs, vines, and some other items can be placed on blocks, bricks, noteblocks, and flipblocks to make them spawn that particular item
-Powerups and some other item can be placed on chests to make the chest spawn the particular item instead of spawning a random item
-When you start a new project, Mario Builder can run in simple mode. This mode is for those who don't understand the level editor, spawn id's, and linking.
-A storyline can now be written. Each world has the option for a preceeding "story". (The story is ignored if using warp pipes)
-Jumping physics have been made more authentic to SMB3. Games of earlier versions should be tested that all jumps can still be reached
-Improved the graphics for the sledge bro in the overworld
-The example file has a few small improvements and additions
-When Yoshi is in the overworld, Mario is shown riding Yoshi
-Fixed a glitch when you press down on a slope in a shell dash
-Fixed a glitch with the appearance of items in the title screen editor
-Fixed the item text for Mario and Luigi in the title screen editor
-Fixed an error with Sandbox save files and "normal" save files messing each other up
-Fixed an error with items forgetting their spawn id when moved around in the overworld
-The clear random item block has been moved to the special block item category
-Made a slight fade on item blocks in editor mode so the block type is more obvious
-The "L" for Luigi displays properly in the overworld during gameplay
-Autoscroll levels will begin with a better positon of the view. You don't need to start on the far left side anymore.
-Flower powerups animate
-New games can be properly started with the example file
-Some swimming things are more realistic
-Fireleaf descends at normal speed
-Moving platforms are less "glitchy".
-Points automatically change color in the overworld when the background changes
-Moving platforms can follow more complex path plotted out with arrows
-Moving paths can be stopped with the "E" icon in the direction items. They will fall shortly after
-Springs and other items that can be held are influenced by moving platforms
-Made some improvements in how the game views files. Hopefully there won't be any more rare cases of lost files
-Made storm sound effects less noisy
-Continued work on improving the game's speed
-Updated the manual
Version 10-1
-Fixed an error with the overworld gate not being destroyed
-Fixed an error with the winged q-block giving an item twice
-Fixed an error where the music in the overworld wouldn't save.
-Fixed the odd font used in Message boxes
-Fixed an issue with the hyper koopa (yellow koopa) getting stuck
-Fixed some problems with the stretch boos
-Round goombas don't have issues falling off a left edge
-The spark Mario sprite doesn't change to Bowser Mario as you finish a course
-Save Toad will still play a sound if voices are off
-The left overworld selection arrow works correctly
-Mario/Luigi entering a door doesn't look so silly when mounted on Yosh
Version 10-2
-Eerie responds to directional arrows like the block train
-World stories don't get copied over when you begin a new project
-Fixed a spawnid problem causing Mario Builder to think you didn't link properly
-Fixed an issue with the cheep cheep getting stuck in a wall
-Set max lives amount to 999. Otherwise it goes over other things when displayed on the game screen
-Mario properly slides down invisible hills
-Made a new Youtube video demonstrating the many uses of arrows
Version 10-3
-Added wiggler by SLB12
-Added kuribo goomba by SLB12
-Added kuribo shoe by SLB12
-Added the yellow and blue koopas
-The crazy hyper koopa has is now orange instead of yellow
-Added red, yellow, blue and orange (new) yoshis
-Yoshis behave like in SMW when eating different colored shells. The orange shell is a new yoshi power. Check it out!
-Corrected some out-of-date information when you right-click the manual button
-Fixed an issue with the buttons that work with tiles
-Fixed a glitch which dealt with how uploaded tiles display
-Fixed a problem with the overworld desert tune
-Note blocks do a better job spawning items
-the raccoon tail activates blocks correctly
Version 10-4
-Fixed some glitches lemmy's ball
-Fixed a wiggler sprite issue when wiggler starts in the air
-The flagpole exit uses the correct voice when voices are enabled
-Fixed a glitch when you kill wiggler with a projectile
-Luigi doesn't turn into Mario when using the kuribo shoe
-Mario/Luigi doesn't get hurt when jumping on Morton's shell
-Fixed some problems with the moving ropes. They now behave like moving platforms
Version 10-5
-Added spark and bowser powerup blocks to the giant block set
-Fixed a typo when you start a new project
-Shell Mario/Luigi are in the title screen editor
-Fixed a moving platform problem
-Fixed an animation thing with spark Mario/Luigi
-Fixed a file deleting issue
Version 10-6
-Created a method where that allows you to make an .exe file of Mario Builder without the need of the EXE Maker.
-Added joystick controls by Alju5 (note: I haven't been able to test this)
-Added the large Dino Rhino, The block boo, and 2 different bowser statues by SLB12
-Secret exit paths don't get revealed if there is a solid item blocking the path
-Luigi wears gloves in the overworld editor
-Dino torches are use the SMW sprites, and move a bit faster
-Rapid placement is enabled by default
-Fixed a problem with freezing wiggler
-Wiggler head displays a bit lower in the editor
-Fixed a problem when placing an end position or title screen selection while the link tool is enabled
-Fixed a glitch with a freezing bowser
-Made a couple small changes to the jumping bowser Mario sprite
-Kuribo's shoe and Yoshi don't get hurt when standing ontop of nipper plants
-"View Travel" has been renmamed to "View autoscroll"
-The moving rope responds to arrows like eerie or a block trains
-Bowser doesn't glitch when he starts in the air
-In the overworld, hidden pipes on secret paths cannot be warped to
-Rocky Wrench and Piranha plants appear beneath uploaded tiles
-Fixed a glitch with the short left-facing piranha plant
-Fixed a glitch with exits being considered secret
-Fixed an error with trouble displaying a non-existing background
-Uploaded overworld tiles do not disappear in published mode
-Ending a course with a fortress will play the ending music
-Corrected physics of jumping Chucks, Stars, and Monty Moles
-Monty Moles move similar to how they did in SMW
-Fixed a design element in the example file which caused Mario to get stuck
Version 10-7
-Fixed some joystick problems with Alju5's help
-Changed how the new exe file method works. You have have to download a separate program. There were too many problems in Version 10-6 with game names getting changed unaware to the user. Download the player here.